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There is a known issue with the replay cams, only one eye has an image.The menus and UI are all in the VR space, but you will need to use mouse and keyboard.Now just click on the single player icon in the Launcher and open rFactor 2.(We have a known issue we are working on where you will not get FFB if SteamVR is not started first) Important: First open SteamVR manually before starting single player.Start by setting the Post Effect Level to “None” (see release notes below).Set your screen resolution to 1920×1080.In the pop-up config window check the box ‘VR’.Then click on the ‘Video Settings’ button.In the Launcher click on the settings icon wheel.If you ever want to revert, follow the same procedure, but instead of selecting a beta version, select “NONE”, which will opt you out of any betas, straight back to the latest DX9 release. The game will verify the files (this might take a moment). Go to “Local Files” then click on “Verify Integrity”.To do this, from your library in Steam, right-click on rFactor 2.If you encounter any problems, make sure you validate your locally installed files. Now at the bottom of your Steam window, you will see the download starting.From the drop-down list, locate and select the beta called “v1108-DX11-open-beta”.Open Steam and on the right-hand side right-click on “rFactor 2” to bring up the menu.To try the DX11 open beta, you must first opt-in to the DX11 branch – this means essentially you are downloading the DX11 version of rFactor 2 – don’t worry, though! You don’t have to download everything again, it will be a small download to switch between DX9 and DX11. Switching to the DX11 “open beta” (and back) Keep in mind that this release is in fact, an open Beta and will be optimized significantly over the next few months. For more details regarding this update, check out the Release Notes below. The new UI will become available in one of the near future updates. Sadly enough, the new User Interface did not make it into this release, but the development team reported to be making good progress. Eventually, the full release will include updates in key areas, such as improving night driving, rain, new shaders for cars and a host of other additions. This release comes with 5 DX-11 updated cars and 5 DX-11 updated tracks with more releases coming in the upcoming weeks, each with new content, bug fixes, and further improvements. V1.RFactor 2 – DirectX 11 Open Beta Update ReleasedĪs they had promised a few weeks ago, Studio 397 has released its long-awaited rFactor 2 DirectX 11/Virtual Reality Open Beta update.Īfter a few months of hard work, the rFactor 2 development team proudly presents its first release featuring the first open Beta of the new Direct-X 11 engine which brings us highly improved visuals and SteamVR support. Found a small mesh hole in track surface in NASCAR 4 during last league event, that does not affect normal driving direction Added Corner Marshalls to T1, T3, T5, T6 Closed some mesh holes in the inside runoff area at T6
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Moved Safety Car to Rolex 24 location (Exit of T3), may be changed in future Changed some shaders (mainly on lights) and removed 3D light glows Adjusted night lighting to be a bit darker Added Arrow Signals to T1 and the Bus Stop (made by DGTracks, will be updated in future) Added Pit In and Pit Out lights (will be updated in future) Moved xPitOut to 2020+ Rolex 24 location in the Pit Out esses, with new AIW pit path to match Moved garage spaces from pit lane to outside the actual garages We are using this as a development tool to learn track editing and building, and for our leagues. Further updates have been carried out by us here at Xplore Sim Racing for use with our leagues and we have obtained permission to continue working on it and to release it to the workshop. This track was originally brought to RF2 by SJ, with further updates by Bernd and Turb bringing the track to V1.27. This is the Daytona International Speedway Road Course.